UX Design and Development course

Prototype-based programming

In a "class-based" language, copying happens at compile time. In a prototype language, the operations are stored in the prototype data structure, which is copied and modified at run time.

Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of cloning existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming. Delegation is the language feature that supports prototype-based programming.

A fruit bowl serves as one example. A "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object, and would also be extended to include general properties specific to bananas. Each individual "banana" object would be cloned from the generic "banana" object.

From Wikipedia, the free encyclopedia